Our goal is to introduce an improvement and additional mechanics to satisfy two groups of players: roguelike fans and twin-stick shooter fans. We are entering Early Access with a fully playable game. That is why we are very keen to provide you with a project that you will be happy. Cooperation with Star Drifters allowed me to expand it with many new mechanics, which were not planned before. It was not an easy decision - Danger Scavenger is a project of my life, which was previously created as Turbo Island Purger. Now every player can influence how our game will eventually look like. That's why we decided that Danger Scavenger will be further developed with you - our great community, so we decided to switch to Early Access. On the other hand, we have received a lot of valuable feedback from our community, which showed us that our game can evolve. Some of them made us closer to a twin-stick shooter, and we have a lot of players who don't like the system known from roguelike games. Not all of the decisions we made proved to be the right solution. Unfortunately, after the release, it turned out that almost half of the players have different expectations about our project. Creating Danger Scavenger we wanted to provide you the best roguelike game that we would like to play. Sometimes you need to take one step back, in order to go two steps forward.
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